Storytelling

The Dragon Age rut

Sometime during the development of Dragon Age II, the team apparently decided that by far the most interesting part of the expansive fantasy world they’d created was the conflict between mages and templars. It became the central theme of the second game, while most of its tie-in content points to an even stronger focus in the not-yet-officially-announced Dragon Age III. This would have been fine, except they don’t seem to have a clear idea of what to do with this idea.

That’s the central problem with Dragon Age: Dawn of the Seeker, the full-length animated film that the team produced with FUNimation Entertainment. The movie looks great, and it’s a fine way to waste 90 minutes, but it also highlights the franchise’s unfortunate tendency to take an interesting idea and run it into the ground for lack of a new story to tell.

(more…)

Mass Effect 3 is way better than you’ve heard

The Reapers were here.

On paper, I’m an ideal candidate to be annoyed about Mass Effect 3‘s ending. After all, my complaint about Dragon Age II was that the game gives the player a ton of choices and then goes out of its way to make them all seem meaningless, which is not far off from the most coherent complaint about ME3. I also don’t like deus ex machina endings, and I was already kind of annoyed at the game because I kind of saw one coming.

And yet, it didn’t really bother me.

Spoilers.
(more…)

Why I’m not worried about Game of Thrones

In this week’s edition of me gainsaying io9, I’m taking a look at this piece, in which Charlie Jane Anders wonders if the second season of Game of Thrones will live up to the first. I’m going to be counter-contrarian and say that it will.

The article makes some great points, which amount to the fact that everything that made the first season hard will make the second season harder, plus they’ll need more  special effects. But I think the first point Anders raises is both wrong and the reason why I think the show will actually work.

Spoilers.

(more…)

Dragon Age II was kind of misleading

So it is written.

I really liked Dragon Age II. I liked the way they streamlined the combat, I liked that Hawke had a voice, and the dialogue wheel won me over pretty quickly. I could forgive the way they recycled dungeons because they seemed to have learned not to make them so monotonously huge, in the way that had destroyed Origins‘ replay value. Right up to the final battle, I was sure the game was head and shoulders better than its predecessor.

Then the game ended. There was like a three-minute cutscene, Cassandra says something cryptic, and it fades to black. There’s no denouement, no epilogue, the credits don’t even have music. It’s like they just stopped making it.

I got to thinking about this after I came across Kirk Hamilton’s reflections on the game in Kotaku. Because I’ve learned not to pay much attention to what people say about games on the Internet, I’d largely missed the backlash against the game while I was playing it.

While I understand some of the other complaints about DA II, but I think they’re overblown. But for all the work the team did to overhaul the gameplay, the best element of Origins — its story — is where the sequel fell down.

(more…)

Craziest sequel ever

Sometime around the end of Clarion West last year, I took a drive up to the Barnes & Noble because I was tired of poking through the awesome University of Washington bookstore and really missed the big box experience. I hadn’t actually planned to buy anything, but then I came across two books that were so awesome just in principle that I couldn’t resist.

The first was a compilation of two novellas by Karl Schroeder titled Virga: Cities of the Air, which everyone reading this blog should find and read immediately. The second is the book I’m actually reviewing right now, thanks to the review feature on Goodreads.com. It’s an unauthorized 1898 sequel to The War of the Worlds in which Thomas Edison conquers Mars, cleverly titled Edison’s Conquest of Mars.

Fascinated yet? I was!

(more…)