Mass Effect 3 Revisionism
Okay, when I saw that someone had come up with a 400-page plan to rewrite Mass Effect 3 I was a little annoyed that I hadn’t done it myself, because it seems like a fun project for someone who has too much time on their hands, as I occasionally do. On the other hand, the whole project seems based on exactly what I thought was so off-base about the whole Mass Effect 3 freakout in the first place.
Part of the problem is that the complaints tend not to acknowledge the constraints that arise when a script needs to be paired with the expense of creating an interactive 3D environment and pairing it with actual enjoyable gameplay and making it all work on a budget. But the bigger issue involves whether total freedom of choice is a realistic goal to begin with.